![]() ![]() Fortunately their tech supports our existing art, so this isn’t a large scale “port” like PC to Quest was. We’ve got a couple programmers working on integrating with their operating system. PicoĪs some of you noticed, Pico, a new VR headset, listed us amongst their titles during their announcement event the other day. We may not mention this team often, as they are very behind-the-scenes, but I wanted to cover everyone in this post, so it’d be amiss to exclude this work. Research and Development (R&D)Īlthough this doesn’t lead to immediate returns for the community, this team helps us to make better decisions for the long-term benefit of A Township Tale. We will be starting to drop some supporter spoilers in the next couple weeks, and announcing the release date some time in October. Of course a big part of this is also collecting a bunch of screenshots and concept art to be able to share with you. I’ve got supporter spoilers lined up, a series of blog posts in the process of being drafted, and hopefully some other exciting things along the way. Personally, I’m also working on a marketing plan for the release. ![]() This process can take an unforeseen amount of time, though internally we’re almost set on a release date. This is in the final stages of testing and bug fixing. ![]() Release PrepĪs mentioned, we’re working towards the Climbing and Tower update. Juicy details about that update will be coming soon, but in the meantime I thought it’d be nice to give some insights into what we’re working on across the studio. As many of you know, we’re currently prepping towards our next big release for A Township Tale, the ability to climb, and a large Climbing Tower. ![]()
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